For all of these re-releases, the game adopted the name of the All-Stars version in the West, to distinguish it from the international Super Mario Bros. for the Game & Watch for the franchise's 35th anniversary in 2020. In fact, it wasn't until 2007, twenty-one years after the game was released, that the original version was made available to Western gamers via the Wii's Virtual Console,and from that point the game hasn't missed the international market ever again, being available on the Virtual Consoles of the Nintendo 3DS and Wii U, the NES catalogue of the Nintendo Switch, and as part of the rerelease of the first Super Mario Bros. The original version of The Lost Levels has since been released in future platforms, including a port for the Game Boy Advance in 2004 which once again remained exclusive to Japan. Worlds 1-8 were also included as the unlockable "Super Mario Bros.: For Super Players" in Super Mario Bros. 2 was finally released in North America and Europe as part of the Super Mario All-Stars Compilation Re-release, it was instead titled Super Mario Bros.: The Lost Levels. 2 (eventually, in Japan the re-dressed game would get released under the title Super Mario USA). However, Nintendo of America absolutely needed a western Mario sequel in record time, so Nintendo made a reskin of another Nintendo game, Yume Kōjō: Doki Doki Panic, and called it Super Mario Bros. Based on Phillips' input, Arakawa made the decision not to release it in the United States and Europe. However, when Howard Phillips, Nintendo of America's chief play-tester, and favorite of NoA president Minoru Arakawa, got his hands on the game, he found the experience of playing it to be absolutely punishing, and not at all fun. In Japan, this had the effect of giving jaded Mario fans a new challenge to overcome (in fact, the game sold well in Japan, it sold 2.5 million units, and was the all-time best-selling on the Family Computer Disk System). The difficulty spike between this game and its predecessor was insane. Miyamoto decided to create an alternate home version of Super Mario Bros composed entirely of new stages aimed specifically at hardcore fans of the original, resulting in the production of Super Mario Bros. was replacing some of the Hard Mode Filler stages from the latter half of the game by making the earlier versions of these stages hard from the get-go and replacing the later versions with new stages (that would later be integrated into The Lost Levels itself). the number of Warp Zones were reduced and infinitive lives exploits were removed). (an arcade version of the first Super Mario Bros.) and were adjusting the game's difficulty to make it suitable for the arcade's pay-per-play model (e.g.
I didn’t know this would happen and I feel like the blood is on my hands I started the play testing without consulting my superior.The game came into existence when Shigeru Miyamoto and his crew were working on VS. If anyone can contact Nintendo Japan and let them know what happened here make sure they NEVER publish super Mario brothers 2 outside of Japan. If you are reading this know that we failed to cure the ragequit and that we are sorry attempting to play the game. I tried the first level out of curiosity and am feeling angry at the poison mushrooms F- UNFAIR. I don’t know how the Japanese are immune but we are hoping for an antidote soon. I have tested it here In the US and already our first testers are going on a rampage. Whoever plays it becomes consumed with ragequit most notably upon taking a warp pipe back a few levels. It shits pure hatred apon those who play it as they dare to challenge it’s almighty power. Make no mistake this is an evil game, an evil evil game.
Sorry for my hurried wrighting I fear I have little time left.